Product & Systems Designer
Designing systems that help users understand, personalize, and emotionally connect with complex interactive experiences. Using games and interactive media to explore interaction design, user behavior, and the systems that shape experiences.
Trading Tiny Terrors
Collection and trading experiences that turn an original creature IP into an interactive product
2026
Scoops & Stardust pt.3
Companion experiences that extend gameplay through discovery, creativity, and strategic planning
2026
Scoops & Stardust pt.2
Customization systems that balance player expression with functional decision-making
2026
Scoops & Stardust pt.1
Resource systems that drive strategic planning and progression over time
2026
Fish Eyes
Analytics systems that translate real-world behavioral data into interactive insight
2018
Pressing Matters
Modeling how misinformation influences collective decision-making
2018