• Featured
  • Scoops & Stardust pt.3
  • Scoops & Stardust pt.2
  • Scoops & Stardust pt.1
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
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About Me
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Devlog (Combat Mimic)
Vivian Lee
  • Featured
  • Scoops & Stardust pt.3
  • Scoops & Stardust pt.2
  • Scoops & Stardust pt.1
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
Resume
About Me
LinkedIn
Devlog (Combat Mimic)

UX & Systems Designer

Designing systems that help users understand, personalize, and emotionally connect with complex interactive experiences. Using games and interactive media to explore interaction design, user behavior, and the systems that shape experiences.

Combat Mimic
Engagement systems that reduce onboarding complexity while sustaining long-term replayability through structured variation
2026
Spellbound Systems
Reactive card systems that shape turn-based interaction through explicit play permissions and resource constraints
2026
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