UX & Systems Designer
Designing systems that help users understand, personalize, and emotionally connect with complex interactive experiences. Using games and interactive media to explore interaction design, user behavior, and the systems that shape experiences.
Combat Mimic
Engagement systems that reduce onboarding complexity while sustaining long-term replayability through structured variation
2026
Spellbound Systems
Reactive card systems that shape turn-based interaction through explicit play permissions and resource constraints
2026