• Featured
  • Scoops & Stardust pt.1
  • Scoops & Stardust pt.2
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
About Me
LinkedIn
Devlog (Combat Mimic)
Vivian Lee
  • Featured
  • Scoops & Stardust pt.1
  • Scoops & Stardust pt.2
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
About Me
LinkedIn
Devlog (Combat Mimic)

UX & Systems Designer

Using game development to explore systems, interaction design, and user behavior.

Combat Mimic
Engagement systems that reduce onboarding complexity while sustaining long-term replayability through structured variation
2026
Spellbound Systems
Reactive card systems that shape turn-based interaction through explicit play permissions and resource constraints
2026