When I’m not designing, I’m usually thinking about games, environments, or how small details change the way something feels.
I’m a designer interested in how systems, spaces, and interfaces shape the way people feel and move through a world. My work sits at the intersection of visual design, interaction, and game-like experiences, from conceptual worlds to practical UX decisions. I’m drawn to projects that balance clarity with atmosphere, where function and mood support each other rather than compete with one another.
I enjoy breaking down complex ideas, experimenting through iteration, and using visual language to make experiences more intuitive and emotionally legible. Much of my work focuses on systems-driven design and how feedback, pacing, and structure influence player behavior and perception.
I’m currently focused on building thoughtful, systems-driven work and collaborating with teams who value curiosity, craft, and intention.