UX & Systems Designer

Designing systems that shape behavior through clarity and interaction

I’m a UX and systems designer focused on how interactions shape behavior, perception, and decision-making. My work spans systems design across games and real-world products, translating complex logic into clear, intuitive experiences.

I’m particularly interested in how feedback, structure, and pacing influence how people move through a system. I approach design through iteration and visual thinking, using clarity to make complex systems understandable and responsive.

I’m especially drawn to systems that adapt to user behavior, while remaining legible and trustworthy. I’m currently focused on building thoughtful, systems-driven work and collaborating with teams that value curiosity, craft, and intention.