Product & Systems Designer
Designing systems that help users understand, personalize, and emotionally connect with complex interactive experiences. Using games and interactive media to explore interaction design, user behavior, and the systems that shape experiences.
Dollhouse Delirium
Combat systems that enforce structured decision-making under psychological pressure
2026
Stalking Prey
Adaptive AI that learns player patterns and escalates tension
2026
Owl Prowl
Experimental input systems that redefine player interaction
2018
Lorne
Narrative systems that shape emotional pacing and player experience
2017