• Featured
  • Scoops & Stardust pt.1
  • Scoops & Stardust pt.2
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
About Me
LinkedIn
Devlog (Combat Mimic)
Vivian Lee
  • Featured
  • Scoops & Stardust pt.1
  • Scoops & Stardust pt.2
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
About Me
LinkedIn
Devlog (Combat Mimic)

UX & Systems Designer

Using game development to explore systems, interaction design, and user behavior.

Stalking Prey
Adaptive AI that learns player patterns and escalates tension
2026
Owl Prowl
Experimental input systems that redefine player interaction
2018
Lorne
Narrative systems that shape emotional pacing and player experience
2017