• Featured
  • Scoops & Stardust pt.3
  • Scoops & Stardust pt.2
  • Scoops & Stardust pt.1
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
Resume
About Me
LinkedIn
Devlog (Combat Mimic)
Vivian Lee
  • Featured
  • Scoops & Stardust pt.3
  • Scoops & Stardust pt.2
  • Scoops & Stardust pt.1
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
Resume
About Me
LinkedIn
Devlog (Combat Mimic)

UX & Systems Designer

Designing systems that help users understand, personalize, and emotionally connect with complex interactive experiences. Using games and interactive media to explore interaction design, user behavior, and the systems that shape experiences.

Scoops & Stardust pt.3
Companion experiences that extend gameplay through discovery, creativity, and strategic planning
2026
Scoops & Stardust pt.2
Customization systems that balance player expression with functional decision-making
2026
Scoops & Stardust pt.1
Resource systems that drive strategic planning and progression over time
2026
Fish Eyes
Analytics systems that translate real-world behavioral data into interactive insight
2018
Dollhouse Delirium
Combat systems that enforce structured decision-making under psychological pressure
2026
Pressing Matters
Modeling how misinformation influences collective decision-making
2018
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