• Featured
  • Scoops & Stardust pt.1
  • Scoops & Stardust pt.2
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
About Me
LinkedIn
Devlog (Combat Mimic)
Vivian Lee
  • Featured
  • Scoops & Stardust pt.1
  • Scoops & Stardust pt.2
  • Fish Eyes
  • Dollhouse Delirium
  • Pressing Matters
  • Applied Systems Design
  • Combat Mimic
  • Spellbound Systems
  • Work
  • Stalking Prey
  • Owl Prowl
  • Lorne
About Me
LinkedIn
Devlog (Combat Mimic)

UX & Systems Designer

Using game development to explore systems, interaction design, and user behavior.

Scoops & Stardust pt.1
Resource systems that drive strategic planning and progression over time
2026
Scoops & Stardust pt.2
Customization systems that balance player expression with functional decision-making
2026
Fish Eyes
Analytics systems that translate real-world behavioral data into interactive insight
2018
Dollhouse Delirium
Combat systems that enforce structured decision-making under psychological pressure
2026
Pressing Matters
Modeling how misinformation influences collective decision-making
2018
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